We are a Serious Games development company based in Bangalore. We build games that help Leaders & Entrepreneurs develop competencies to succeed in their roles.

Leadership Development Challenge

While there is no doubt that we need to be leaders in all aspects of life, so far it is mostly corporates who have been investing in leadership development. But it has not been an easy for employees to acquire leadership competencies, forcing many corporates to question their continuing investment in this area.

In his article published in Harvard Business Review in October 2019, Steve Glaveski argued that although Organisations world-wide spent billion ($359 billion in 2016 and growing) on employees training and development, employees are not learning well, as many surveys showed.

75% of 1,500 managers surveyed from across 50 global organisations were dissatisfied with their company's Learning & Development (L&D) function.
70% of employees reported that they did not have mastery of the skills needed to do their jobs.
Only 12% of employees applied new skills learned in L&D programs to their jobs.
Only 25%of respondents to a recent McKinsey survey believed that training measurably improved performance.
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In a 2016 survey, McKinsey asked executives to tell them about the circumstances in which their leadership-development programs were effective and when they were not. McKinsey found that much needed to happen for leadership development to work at scale, and there was no “silver bullet” that would singlehandedly make the difference between success and failure (Exhibit 1).That said, statistically speaking, four sets of interventions appeared to matter most: contextualising the program based on the organisation’s position and strategy, ensuring sufficient reach across the organisation, designing the program for the transfer of learning, and using system reinforcement to lock in change (Exhibit 2).

Exhibit 1 – McKinsey Article

Exhibit 2 – McKinsey Article

Cause & Effect

Every complex skill development follows 3 stages of learning - learning theory/concept, practise and application. We can clearly see this process being followed in learning sport, music, etc. Leadership skills / competencies development process should be no different. Although, leadership competencies development process benefits from the experience and expertise of the trainer/facilitator/coach, it is limited by lack of tools/settings for the learners to practice to gain proficiency before deployment of the “learned” competencies in real-life situations. On the contrary, learners are expected to deploy the “learned” competencies in real-life situations immediately following a development program. Lack of adequate practice prevents many learners from gaining confidence in deploying the “learned” competencies, and hence they don’t deploy the “learned” competencies in real-life situations, resulting in quick learning loss. Some learners who do deploy, may not have gained sufficient proficiency to achieve the desired outcome, and thereby experience a sense of failure, followed by reluctance to redeploy the “learned” competencies, again leading to learning loss.

Our Solution

Our Games provide a tool and a risk-free environment for learners to experience, experiment and practice leadership competencies that are focus of their development. The Games initiate behaviour change and facilitate transfer of learning to real-life situations. Our Games cover a set of competencies for a particular job category in an organisation. Our Games are facilitator-led with insightful analytics to support contextual debrief at the end of game play. The Games are web-based, team games which enable learners to play the Games from anywhere in the world. The Games can be incorporated into existing development programs or we can help structure specific development programs around the Games.

Linking back to Exhibit 2 of the McKinsey article referred above, our Games are capable of addressing most of the requirements identified in the McKinsey study to make leadership development effective. Our Games, which are team based and designed around critical leadership competencies that matter in the long run, enable the Learners the platform to practise the required changed behaviour in a risk-free environment, thereby helping them to attain proficiency. As Learners play multiple Games designed around these critical leadership competencies, the desired behaviour are further reinforced.In addition, the Games being modular and digital, lend themselves to be rolled out throughout the organisation very economically.

Our Offerings

SAGES Leadership Academy is a Community Site of LECODE Games that provides content (courses, leaders’ interviews, articles, videos, forum discussions, members’ interactions and mentoring) aimed at creating impactful leaders.

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A 3.5-hours duration online team game for Individual Contributors and Freshly-minted Managers, structured as a 1-Day intervention.

To know more and/or schedule a demo, please write to us at connect@lecodegames.com

And many more Games to follow……